![]() Not all projects are hosted or mirrored on github, you can find an overview on as well as on sourceforge: Ĭopyleft, the content of this page is free under creative commons license (cc-by 3. The wiki provides an extensive, multilingual, collection of game and development advise: The international Simutrans forum provides support to players and advise for developers. Requests and bug reports posted here will be forwarded however (for the foreseeable future at least, state 2012).ĭevelopment snapshots are from time to time hosted here. ![]() The maintainers and main developers of the pak-set can be contacted at their forum thread: The repository on github is a mirror of the main SVN repository on sourceforge The pak-set is under Artistic License 2.0. pak128: mirror of the SVN repository on sourceforge (see below), maintained by the pak128 team ( is a so called pak-set for simutrans, it contains graphics for world tiles and vehicles, as well as game data for these objects.pak128.britain-experimental: fork of pak128.britain with features for simutrans-experimental [development repository, maintained by James Petts.pak128.britain: mirror of SVN repository on sourceforge (see below), maintained by Nathanael Nerode.Simutrans-Experimental: official development repository, maintained by James Petts.Simutrans git mirror: origianl SVN on svn:///simutrans/simutrans/ maintained by Ansgar Burchardt.Several modular 'pak-sets', containing graphical game content and game data are also available, several also under open licenses. The game world is seen in an isometric view. The game simulates transport of goods and passengers with multiple modes of transport (viz Rail, Road, Aeroplane, Ship). The game is open source under the artistic license 2.0. Simutrans is a transport simulation game. Pak128 is maintained by a number of Simutrans community members.Please note: this repository only hosts the project page Welcome to Simutrans on github Folders or files that contain these usually contain "src" somewhere in their name. Providing these consistently is beyond the scope of this project, but encouraged. ![]() Still, in some cases, there are available initial or intermediate forms of material from which the graphics are rendered in some way. It contains all the data for the graphics, the individual items (vehicles, roads, railways, buildings and others) and all of the balancing information (such as costs, speeds, capacities and so forth) necessary to make the game complete. True "openess", however, suggests that the whole process should be replicable, which is not always possible. A 'pakset' is what we call the data set that Simutrans needs to run. This fulfills at least the letter of the law of "being open source". Their sources are the PNG and DAT files available here, without exception. Generally, user-level distribution form of material are compiled PAK files. Given how the source/compilation paradigm breaks when translated from "programming" to general data manipulation, the approach taken for our graphics is purely pragmatical. Configuration, text and script files are in public domain, unless specified otherwise. For license details, please see the accompanying file "LICENSE.txt". The license implicitly assumed for all graphical material is "Artistic license 2.0", unless specified otherwise individually. Additionally, please provide some attribution, although this is not mandatory. When reusing the material from this set, observe the terms of used license. The materials available here are only these specific to this set general guides and references can be found at: If you wish to use the set only as a reference, you will be mostly interested in items in folder "base". If the directory contents are in any way significant or different, read accompanying "README.txt" files. Some basic general information is available in "devdocs" directory. Result of compilation should be a directory "simutrans/pak128", and will be also zipped. To create a revision, it is assumed that git is installed. A make program is needed for the makefile, and Windows for the batch file. It includes everything to produce an usable package, except for the compiler program(s).Ĭurrently these build systems are available:Ī makeobj executable must be on path or next to script file.
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